AddressDescriptionTypeSize
$00950BDEBUG: Boss defeated scene select (30 = enable)Debug1
$00A248DEBUG: Advance frame / Slow motion (00 = enable)Debug1
$00A256DEBUG: Slow motion speedDebug1
$00A25BCode to handle leaving the level with Start+Select. DEBUG:
  • Change $00A268 to 00 to always allow leaving the level.
  • Change $00A273 to 00 to beat the level by doing that, not just leave it. Holding A or B when doing so will activate the secret exit.
Controller47
$00C576DEBUG: Powerup select (F0 = enable)Debug1
$00CC84DEBUG: Change from [$80] to [$F0] to enable free roam mode. When enabled, hold A and press L to cycle the mode between normal, P-speed, and no-clip. See [url=https://smwc.me/m/smw/ram/7E1E01]$7E1E01[/url] for more details.Debug1
$00E2D3DEBUG: Infinite star (set to 00 to activate)Debug1
$00FE98X-position of Mario's fireball when on Yoshi (left). Only relevant if you enable the debug code at $00D087.Coordinate1
$00FE99X-position of Mario's fireball when on Yoshi (right). Only relevant if you enable the debug code at $00D087.Coordinate1
$00FE9AX-position of Mario's fireball when on Yoshi and ducking (left). Only relevant if you enable the debug code at $00D087.Coordinate1
$00FE9BX-position of Mario's fireball when on Yoshi and ducking (right). Only relevant if you enable the debug code at $00D087.Coordinate1
$00FE9EX-position of Mario's fireball when on Yoshi (left), high byte. Only relevant if you enable the debug code at $00D087.Coordinate1
$00FE9FX-position of Mario's fireball when on Yoshi (right), high byte. Only relevant if you enable the debug code at $00D087.Coordinate1
$00FEA0X-position of Mario's fireball when on Yoshi and ducking (left), high byte. Only relevant if you enable the debug code at $00D087.Coordinate1
$00FEA1X-position of Mario's fireball when on Yoshi and ducking (right), high byte. Only relevant if you enable the debug code at $00D087.Coordinate1
$00FEA4Y-position of Mario's fireball when on Yoshi (left). Only relevant if you enable the debug code at $00D087Coordinate1
$00FEA5Y-position of Mario's fireball when on Yoshi (right). Only relevant if you enable the debug code at $00D087Coordinate1
$00FEA6Y-position of Mario's fireball when on Yoshi and ducking (left). Only relevant if you enable the debug code at $00D087.Coordinate1
$00FEA7Y-position of Mario's fireball when on Yoshi and ducking (right). Only relevant if you enable the debug code at $00D087.Coordinate1
$049136DEBUG: Change to F0 to make player warp to Star Road if Select is pressed on top of Yoshi's House (tile 0x56).Misc.1