AddressDescriptionTypeSize
$7E0064Properties (YXPPCCCT) byte for most sprites inside levels - including the player. Exceptions to this include sprites that mess with sprite priority in a different way, such as Piranha Plants, items coming out of a box (and inside the item box) and Net Koopas behind the nets.Misc.1
$7E0DBCItem in Mario's item box. #$00 = None; #$01 = Mushroom; #$02 = Fire Flower; #$03 = Star; #$04 = Feather. Note that you'll want $7E:0DC2 in most cases.Player1
$7E0DBDItem in Luigi's item box. #$00 = None; #$01 = Mushroom; #$02 = Fire Flower; #$03 = Star; #$04 = Feather. Note that you'll want $7E:0DC2 in most cases.Player1
$7E0DC2Item in current player's item box. #$00 = None; #$01 = Mushroom; #$02 = Fire Flower; #$03 = Star; #$04 = Feather.Player1
$7E0EF9Status bar tilemap (tiles numbers only, no YXPCCCTT). The tile numbers in this table are automatically uploaded every frame to the middle two rows. The base for this table, as well as the remaining tiles for the item box, can be found at [url=https://smwc.me/m/smw/rom/008C81]$008C81[/url].Misc.55
$7E1534Miscellaneous sprite table. Certain powerups use this table as a blink-fall flag. #$00 = Off; #$01 = On, powerup will blink and fall straight down. The game stores #$01 here when it drops the reserved item from the item box. The blink-fall flag affects the Super Mushroom and the Fire Flower, but not the Cape Feather. The blink-fall flag also affects some other sprites, at least the Starman, the 1-Up mushroom and the coin sprite, but these sprites might glitch if you set the flag. One glitch is that the blinking sprite-coin permanently occupies a sprite slot if it falls off the level, so that it might prevent the spawning of other common sprites. Other than that, this address has many different purposes. More information can be found [url=https://smwc.me/t/91198]here[/url].Sprites12
$7E1861Which sprite to overwrite if all slots are full. Used for blocks containing sprites and the item box. Note that only the last two slots can be overwritten using this method.Sprites1
$7E190DUsed as a flag in the Bowser battle for whether or not the final cutscene is playing. Used to remove the item box, as well as several palette updates and using a different OAM index for the roof tiles. Any non-zero value activates the flag.Flag1