| Address | Description | Type | Size |
| $7E1409 | Keeps track of the furthest stage the player has been diving during flight. Possible values are:
#$F8: the stage when not holding the right or left button
#$F4: Partially aiming towards floor
#$F0: Almost completely diving
#$C8: Diving completely, the stage where you cause an earthquake where you land.
When set to #$C8, the player will gain the large upwards boost (instead of the little normal boost) when cathing air. | Player | 1 |
| $7E1698 | Current index being processed for a variety of sprite types, specifically minor extended sprites, bounce sprites, quake sprites, and smoke sprites. | Sprites | 1 |
| $7E16CD | Quake/interaction sprite type. 0 = empty, 1 = hitting/breaking a block, 2 = Yoshi's stomp. | Sprites | 4 |
| $7E16D1 | Quake/interaction sprite X position, low byte. | Sprites | 4 |
| $7E16D5 | Quake/interaction sprite X position, high byte. | Sprites | 4 |
| $7E16D9 | Quake/interaction sprite Y position, low byte. | Sprites | 4 |
| $7E16DD | Quake/interaction sprite Y position, high byte. | Sprites | 4 |
| $7E18F8 | Timer for quake/interaction sprites. This is set to #$06 and decrements by 1 each frame. If the timer is less than #$03, the quake sprite is allowed to interact with normal sprites (if [url=https://smwc.me/m/smw/ram/7E16CD]$7E:16CD[/url] is not 0). When it reaches 0, the quake sprite is erased. | Sprites | 4 |
| $7E1FE2 | Sprite table that decrements once per frame, and is used for multiple purposes. All standard sprites have it briefly set after spawning.
Primarily, it disables water splashes from showing when the sprite enter or exits water, and disables interaction for the sprite with capespins, quake sprites, cape smashes, and net punches. Some sprites use it for miscellaneous purposes, as well. More information can be found [url=https://smwc.me/t/91198]here[/url]. | Sprites | 12 |