| Address | Description | Type | Size |
| $7E0AF6 | Used for multiple purposes:
- Decompressed overworld graphics for animated tiles. Continues into [url=https://smwc.me/m/smw/ram/7E0BF6]$0BF6-$0C55[/url].
- Iggy's/Larry's platform interaction. (16x16 tiles in a 16x16 square.)
- Various sprite tables for the credits and castle destruction scenes; see details. Note that the white flag sprite used in the castle destruction scenes has its X/Y designation reversed for whatever reason.
- Lunar Magic may extend [url=https://smwc.me/m/smw/ram/7E0905]$0905[/url] to include the first 15 bytes of this region (up to and including $0B05), corresponding to palette data for colors F8-FF.
- Lunar Magic v3.00+ uses part of this region at $0BE6-$0BF5 to support the expanded horizontal level system. See details for more information.
| Misc. | 256 |
| $7E0BF6 | Used for multiple purposes:
- During loading screen messages (MARIO START, TIME UP, GAME OVER, BONUS GAME), temporarily holds the decompressed GFX for tiles 4A-4F and 5A-5F of SP1 so that they can be restored afterwards. Lunar Magic disables this as it overwrites those anyway when it loads the level's GFX files.
- On the overworld, may contain decompressed animation data, continued from [url=https://smwc.me/m/smw/ram/7E0AF6]$0AF6[/url].
- Lunar Magic 3.00+ uses this region to support the expanded horizontal level system; see details.
| Misc. | 384 |
| $7E13C9 | Show "Continue/End" menu flag.
#$00 = Don't show it; #$01 = freeze player, but don't load the text yet; #$02 = freeze player, load "Continue/End" menu. | Flag | 1 |
| $7E1B92 | Position of the cursor on the title screen menus, as well as the overworld "continue with/without save" and "continue/end" menus. | Misc. | 1 |
| $7EAD00 | GFX file decompression buffer. Decompressed as 3bpp (3kb) for unexpanded GFX and as 4bpp for expanded.
It may also use the RAM following this (up to $7ECCFF) for larger files, such as the LT3 or AN2 slots. The latter continues to remain here after level/overworld load, and is where ExAnimations will pull their data from. | Graphics | 3072 |