AddressDescriptionTypeSize
$7E0AF6Used for multiple purposes:
  1. Decompressed overworld graphics for animated tiles. Continues into [url=https://smwc.me/m/smw/ram/7E0BF6]$0BF6-$0C55[/url].
  2. Iggy's/Larry's platform interaction. (16x16 tiles in a 16x16 square.)
  3. Various sprite tables for the credits and castle destruction scenes; see details. Note that the white flag sprite used in the castle destruction scenes has its X/Y designation reversed for whatever reason.
  4. Lunar Magic may extend [url=https://smwc.me/m/smw/ram/7E0905]$0905[/url] to include the first 15 bytes of this region (up to and including $0B05), corresponding to palette data for colors F8-FF.
  5. Lunar Magic v3.00+ uses part of this region at $0BE6-$0BF5 to support the expanded horizontal level system. See details for more information.
Misc.256
$7E0BF6Used for multiple purposes:
  1. During loading screen messages (MARIO START, TIME UP, GAME OVER, BONUS GAME), temporarily holds the decompressed GFX for tiles 4A-4F and 5A-5F of SP1 so that they can be restored afterwards. Lunar Magic disables this as it overwrites those anyway when it loads the level's GFX files.
  2. On the overworld, may contain decompressed animation data, continued from [url=https://smwc.me/m/smw/ram/7E0AF6]$0AF6[/url].
  3. Lunar Magic 3.00+ uses this region to support the expanded horizontal level system; see details.
Misc.384
$7E13C9Show "Continue/End" menu flag. #$00 = Don't show it; #$01 = freeze player, but don't load the text yet; #$02 = freeze player, load "Continue/End" menu.Flag1
$7E1B92Position of the cursor on the title screen menus, as well as the overworld "continue with/without save" and "continue/end" menus.Misc.1
$7EAD00GFX file decompression buffer. Decompressed as 3bpp (3kb) for unexpanded GFX and as 4bpp for expanded. It may also use the RAM following this (up to $7ECCFF) for larger files, such as the LT3 or AN2 slots. The latter continues to remain here after level/overworld load, and is where ExAnimations will pull their data from.Graphics3072