| Address | Description | Type | Size |
| $7E0AF6 | Used for multiple purposes:
- Decompressed overworld graphics for animated tiles. Continues into [url=https://smwc.me/m/smw/ram/7E0BF6]$0BF6-$0C55[/url].
- Iggy's/Larry's platform interaction. (16x16 tiles in a 16x16 square.)
- Various sprite tables for the credits and castle destruction scenes; see details. Note that the white flag sprite used in the castle destruction scenes has its X/Y designation reversed for whatever reason.
- Lunar Magic may extend [url=https://smwc.me/m/smw/ram/7E0905]$0905[/url] to include the first 15 bytes of this region (up to and including $0B05), corresponding to palette data for colors F8-FF.
- Lunar Magic v3.00+ uses part of this region at $0BE6-$0BF5 to support the expanded horizontal level system. See details for more information.
| Misc. | 256 |
| $7E14B4 | Used for multiple purposes.
Both addresses are used by brown chained platforms as a 16-bit X position of the platform's right-most point, when the cosine of the platform's angle is 1. This is a mirror of the sprite's X position around the sprite's center of rotation, so the center of the platform can also be found by subtracting the sprite's radius ([url=https://smwc.me/m/smw/ram/7E14BC]$14BC[/url]) from here.
Both are also used to determine the interactive X position of Iggy/Larry, as well as the X position of the player's fireballs during their boss battle.
$14B4 specifically is used in the Bowser battle as an index to what music should be played in phases 2 and 3. It only appears to use values 07 and 08, which correspond to tracks 19 and 1A; both tracks are identical, so it may be a remnant of an unused music variant.
$14B5 specifically is also used a timer for Bowser's hurt state. If non-zero, Bowser will show his hurt pose. | Misc. | 2 |
| $7E14B6 | Used for multiple purposes.
The 16-bit address is the Y position of the brown chained platform sprite at sin a = 0. It is in fact a mirror of the sprite Y position, which always stays the same. By subtracting the horizontal radius ($7E:14BF) from this address, the center position to revolve around is calculated. Since $7E:14BF is always zero, the center position and this address always have the same identical value.
The 16-bit address is also used to determine Iggy/Larry interactive Y position, as well as the player's fireball Y position during this boss battle.
$7E:14B6 is also a timer that is set to #$FF when Bowser begins with the Big Steelie attack. Note that the Big Steelie is thrown when this timer is at #$80.
And finally, $7E:14B7 holds the X position of each new fireball that falls from the sky in the Bowser battle, as well as the index to the sound effects that are generated with them (table at $03:A841). | Sprites | 2 |
| $7E14B8 | Used for multiple purposes.
Both addresses are used by brown chained platforms as a 16-bit X position of the first (outermost) chain tile. This value is responsible for the actual movement of the platform and interaction with the player.
$14B8 specifically seems to form a buffer for the X position of Iggy/Larry during their boss battle, similar to [url=https://smwc.me/m/smw/ram/7E14B4]$14B4[/url].
$14B8 is also used as an attack counter used in the second phase of the Bowser battle to determine if Bowser should throw Mechakoopas or Big Steelies. It increments on every throw, on #$02 Mechakoopas are thrown, and on #$03 it resets to #$00. | Misc. | 2 |
| $7E14BA | Used for multiple purposes.
The 16-bit address is the Y position of the first (outermost) chain tile of the brown chained platform currently being processed. This address is responsible for the actual movement of the platform and interaction with the player.
$7E:14BA itself seems to form a buffer for the Y position of Iggy/Larry during that boss battle, much similar to $7E:14B6. | Sprites | 2 |
| $7E1905 | Iggy's/Larry's platform total number of tilts made counter. It will increment everytime the platform will be at a maximum tilt.
Only the lowest bit is ever used, and it controls which direction it should move. | Counter | 1 |
| $7E1906 | Iggy/Larry's platform stationary phase timer. Is set to #$40 and decrements every frame. As long as it's not zero, the platform won't rotate. | Timer | 1 |
| $7E1907 | Iggy's platform rotation phase counter.
After the third phase ends, the counter resets. | Counter | 1 |