| Address | Description | Type | Size |
| $7E13D4 | The pause flag for levels, and the "look around the map" flag on the overworld.
- In a level: #$00 = off, #$01 = Paused
- On the overworld: #$00 = off, #$01 = Look around, #$02 = Return to Mario
Note that this does not cover instances of temporary pauses during gameplay, though (e.g. L/R scrolling, powerup animations, pipes, etc.), which can instead by checked via [url=https://smwc.me/m/smw/ram/7E009D]$9D[/url]. | Flag | 1 |
| $7E13FD | When the L/R button is pressed, this address gets set to #$01 which briefly freezes the screen while the screen scrolls in whatever direction you pressed. It's cleared again when scrolling is done. | Flag | 1 |
| $7E13FE | Indicates whether L/R scrolling is active, and in which direction. 00 = not L/R scrolling, 02 = scrolling right, 04 = scrolling left. | Misc. | 1 |
| $7E1400 | Controls if the camera should move to be at the proper place compared to the player. If this is set, L and R are ignored.
#$00 = normal case, don't move camera automatically, keep it in place (assuming L/R aren't used).
#$08 = move camera right.
#$0A = move camera left. | Camera | 1 |
| $7E1401 | Increments with one each time one of the L/R buttons is pressed, until the timer hits #$10 (at which the L/R screen scroll is activated) or if the buttons are released. | Timer | 1 |