AddressDescriptionTypeSize
$7E13D4The pause flag for levels, and the "look around the map" flag on the overworld.
  • In a level: #$00 = off, #$01 = Paused
  • On the overworld: #$00 = off, #$01 = Look around, #$02 = Return to Mario
Note that this does not cover instances of temporary pauses during gameplay, though (e.g. L/R scrolling, powerup animations, pipes, etc.), which can instead by checked via [url=https://smwc.me/m/smw/ram/7E009D]$9D[/url].
Flag1
$7E13FDWhen the L/R button is pressed, this address gets set to #$01 which briefly freezes the screen while the screen scrolls in whatever direction you pressed. It's cleared again when scrolling is done.Flag1
$7E13FEIndicates whether L/R scrolling is active, and in which direction. 00 = not L/R scrolling, 02 = scrolling right, 04 = scrolling left.Misc.1
$7E1400Controls if the camera should move to be at the proper place compared to the player. If this is set, L and R are ignored. #$00 = normal case, don't move camera automatically, keep it in place (assuming L/R aren't used). #$08 = move camera right. #$0A = move camera left.Camera1
$7E1401Increments with one each time one of the L/R buttons is pressed, until the timer hits #$10 (at which the L/R screen scroll is activated) or if the buttons are released.Timer1